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Panic-demic

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PRACTICE SOLITARÉ CONFINEMENT

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Panic-demic is an abstract awareness game designed to simulate the act of social isolation in tandem with our dependency on essential workers to hold the front-lines. Signs are everywhere urging us to all practice social distancing, now you can practice like a champ on your iPhone. 

Panic-demic, Practice Social Distancing, Drussila Hollanda-Grönberg, Project Lead | Supercell
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Panic-demic, Practice Social Distancing, Drussila Hollanda-Grönberg, Project Lead | Supercell
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Features

Key Features

Panic-demic, Practice Social Distancing, Drussila Hollanda-Grönberg, Project Lead at Supercell

SOLITAIRE DECONSTRUCTED WITH  AN ESSENTIAL TWIST

Here is a unique game that deconstructs the classic card stacking premise popularized by Solitaire. We’ve created strategic gameplay by adding a second deck of support cards, which also includes vehicle tokens, randomly requested by the classic suites of cards. 

 

The object of the game is too quickly place all of the various card suites into their respective houses and avoid an impending time penalty enforced by the Joker card. So keep an eye on each house's time meters and add another card before it becomes depleted. A limited amount of health power-ups are provided to help keep the Joker card at bay, so use them wisely. 

Please practice solitairé confinement by downloading today.

Panic-demic, Practice Social Distancing, Drussila Hollanda-Grönberg

Game Screens

Screenshots
Panic-demic, Practice Social Distancing, Drussila Hollanda-Grönberg, Project Lead at Supercell
Panic-demic, Practice Social Distancing, Drussila Hollanda-Grönberg, Project Lead at Supercell
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Panic-demic was one of the many fantastic entries in our recent hyper-casual game jam sponsored by Kwalee. The game was created by a 17-year-old game developer, Catch Fehst, from Vancouver, Canada. Catch self-diagnosed himself at age 14 with a rare neuro-disorder called P.A.N.D.A.S. syndrome, a debilitating condition that mimics autism however it is caused by brain inflammation due to pathogens that crossed the blood brain barrier. His official diagnosis at age 7 was originally autism and again a few years later as being Aspergers. However, despite his circumstances, he’s managed to pursue his dream of making games by using Buildbox as his tool of choice and inspiring others to do the same. He dedicated his recent game jam entry to his mother and all the essential workers on the frontline working during the COVID-19 pandemic. 

 

Although his game jam entry did not win, it was one of the two honorable mentions hand-picked by the team at Kwalee. He was also able to receive some valuable feedback from them on how to make the game even better. With Kwalee as our official publishing partner, now everyone in our community will also have the same opportunity as Catch to gain insight from industry experts on their games. 

 

Currently, Catch is polishing up Panic-demic based on Kwalee’s suggestions and will be releasing it very soon. We had the honor of chatting with him about his upcoming game and overall experience participating in our hyper-casual game jam… 

Essential Voices

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Carissa Lintao, Apptuitive Founder & CEO
- Carissa Lintao, Apptuitive Founder & CEO -

"There aren't many apps that are created out of the pure goodness of someone's heart. However, Catch's Panic-demic is an exception. The game marries fun design and social awareness seamlessly. Catch is the gold standard of a brilliant developer."

Review
Practice Social Distancing, Drussila Hollanda-Grönberg, Project Lead at Supercell
Panic-demic, Practice Social Distancing, Drussila Hollanda-Grönberg, Project Lead at Supercell
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Copyright 2020   |  Free Reign Publishing, Inc.   |   All Rights Reserved

Panic-demic fundraiser, Practice Social Distancing, Drussila Hollanda-Grönberg, Project Lead at Supercell
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